07 October 2014

Scene Structure

Last time we had a craft session we looked at scene openings. So, we've opened our scene, now what? Our readers and anchored and engaged, but what about the rest of the scene? We've got a whole lot of blank paper and a need to fill it. It helps if you know the structure. The skeleton to hang the words on. 

I’d like to thank Randy Ingermanson for the structure that follows (and apologies where I’ve grabbed straight from his website). You can get more detail on Randy’s website – so go there, what I’ve got here is just the basics. I’d also like to say Randy’s an excellent speaker if you ever get a chance to hear him. Thanks Randy!

Randy breaks a scene down into two parts: The scene & the sequel. However since we’re talking about scene’s calling one part a scene is a little confusing (they're terms he got from Dwight Swain’s book, Techniques of the Selling WriterI like to think of moving through a scene bite by bite, so I refer to these two parts as Bite 1 and Bite 2.
Bite 1 has the following three-part pattern:
  1. Goal                2. Conflict                   3. Disaster

Bite 2
 has the following three-part pattern:
  1. Reaction          2. Dilemma                  3. Decision

What does that mean? Let’s break it down.

Goal: 

A Goal is what your POV character wants at the beginning of the Scene. The Goal must be specific and clearly definable. The reason your POV character must have a Goal is that it makes your character proactive, not passively waiting on events. 

Your character is going after what they want. It's a simple fact that any character who wants something desperately is an interesting character. Even if they’re not nice, they’re interesting. 

Your character’s goals don’t have to be big, “Save the President, or Catch the killer”, they can be small “Get the groceries and get home before favourite TV show, or “Eat lunch today instead or working through”. As long as they have a goal. Because, and this leads us to the next piece of the pattern..

Conflict:

Conflict is the series of obstacles your POV character faces on the way to reaching their Goal. If your character reaches the Goal with no Conflict, then the reader is bored. Your reader wants to struggle! No victory has any value if it comes too easy. 

Nalini Singh on her website says: Be mean to your characters.

When it comes to our characters, the easy way out is ALWAYS the wrong way. Our characters have to earn their victories and they have to earn the reader’s respect by fighting when things are hard. Readers need to care about the characters and the decisions they make, the outcomes.

Disaster:

A Disaster is a failure to let your POV character reach their Goal. 

When a Scene ends in victory, your reader feels no reason to turn the page. You can have success in a scene, you have to, or your character is never achieving anything. 

But you need to ask what else is happening in the scene. If things are going well, your reader might as well go to bed. Make something awful happen. Hang your POV character off a cliff and your reader will turn the page to see what happens next. 

Okay that’s Bite 1. (goal, conflict, disaster) Now let's look at Bite 2 . . .

Bite 2 has the three parts Reaction, Dilemma, and Decision. Why? Because when you've just been hit with a setback, you don’t just rush out and try something new. You've got to recover. That's basic psychology.

Reaction: 

A Reaction is the emotional follow-through to a Disaster. When something awful happens, you're staggering for awhile, off-balance, out of kilter. show your POV character reacting viscerally to their Disaster. 

Show them hurting. Give your reader a chance to hurt with your characters. This is not a time for action, it's a time for re-action. Eventually, your POV character needs to get a grip. To take stock. To look for options. That let’s us to…

Dilemma: 

A Dilemma is a situation with no good options. If your Disaster was a real Disaster, there aren't any easy choices. Your POV character must have a real dilemma. This gives your reader a chance to worry, which is good. Your reader must be wondering what can possibly happen next. Let your POV character work through the choices. Eventually, let them come to the least-bad option . . .

Decision: 

A Decision is the act of making a choice among several options. This is important, because it lets your POV character become proactive again. People who never make decisions are boring people. They wait around for somebody else to decide. 

So make your character decide, and make it a good decision. Make it one your reader can respect. Make it risky, but make it have a chance of working. Or if you make it a bad decision, make sure your reader knows why your character is doing it. Do that, and your reader will have to turn the page, because now your POV character has a new Goal. 

So: goal, conflict, disaster…followed by…reaction, dilemma, decision.

I find this most useful if I’m struggling with a scene. 

NB: Your bite’s don’t have to follow one by one, they can be interspersed with the other scenes…other character’s POV etc… to add suspense. E.g. The reaction to the disaster can be held off as we flash over to another character, this leaves the first character in a state of disaster and the reader wanting to know what happens next.

Little example below, see if you can spot the pattern: goal, conflict, disaster… reaction, dilemma, decision

e.g. 

Bob pressed harder on the accelerator, he had to get to the hospital before Meredith gave birth or she’d never forgive him. 
Without indicating an SUV in the next lane swerved in front of him. Bob slammed on his brakes and swore out loud, berating the other driver.
The impatient SUV swerved lanes again and Bob’s eyes widened as he watched helplessly as the car behind the SUV failed to slow in time. Metal crashed and screeched as the two car’s collided. Bob’s foot hit the breaks again, as the cars slid partway into his lane.
Bob was trembling as his car came to a stop. He stared in horror at the mangled cars beside him. 
Shit, what was he going to do now? He should stop and check to see if anyone was hurt, call an ambulance, and wait to make a statement. He glance at his watch, but damn it he needed to get to the hospital. 
Reluctantly, he pulled around the smash and onto the shoulder. Parking the car, he opened his door while dialling 111, he needed to check for survivors.

Goal: hospital before baby born
Conflict: Stupid SUV in pulling in front & him swearing
Disaster: accident
Reaction: shock at accident
Dilemma: help or hospital
Decision: stay to help (this could well lead to the next conflict as he’s not going to be late to hospital)

Anyway that’s a little look at scene structure. 

I suggest you go to Advance Fiction Writing for more – Randy even breaks it down lower, the pieces within the pieces.
On top of all that, it goes almost without saying, if this doesn't work for you - don't do it! Writers have their own ways of doing things, this may not be the way for you. To be honest I don't really go through this as I work on a scene, the time I find it most valuable is if I'm stuck or if a scene isn't working.
Happy Writing.

30 September 2014

The power of small words

I read an interesting article the other day about what our use of little words can reveal about us.
Our Use Of Little Words Can, uh, Reveal Hidden Interests.

The article talked about how the author was at a speed dating event and became fascinated by the volume of sound - all those words in one place, then about what the people were saying. The author spoke topsychologist, James Pennebacker, who is interested in our use of pronouns and function words (e.g. The. This. Though. I. And. An. There. That. ...). 

People generally don't listen to pronoun & function words, and most writing coaches will tell you they don't read them either. We know they're there but we let ourselves skim them. People focus on the important words. This allows us to process information much faster.
e.g I was in a swimming competition and I won first prize. -- the words the listener is interested in are: swimming competition won first prize. 

So if we mostly ignore these words, what was Pennebacker's interest? What he found after years of research was quite revealing. First let's look at what he learnt as it relates to speed dating. 

"Specifically, what Pennebaker found was that when the language style of two people matched, when they used pronouns, prepositions, articles and so forth in similar ways at similar rates, they were much more likely to end up on a date. ... 

This is not because similar people are attracted to each other, Pennebaker says; people can be very different. It's that when we are around people that we have a genuine interest in, our language subtly shifts. 

"When two people are paying close attention, they use language in the same way," he says. "And it's one of these things that humans do automatically."

What about more generally...
Pennebaker has counted words to better understand lots of things. He's looked at lying, at leadership, at who will recover from trauma.
But some of his most interesting work has to do with power dynamics. He says that by analyzing language you can easily tell who among two people has power in a relationship, and their relative social status.
"It's amazingly simple," Pennebaker says, "Listen to the relative use of the word "I."
What you find is completely different from what most people would think. The person with the higher status uses the word "I" less.
To demonstrate this, Pennebaker pointed to some of his own email, a batch written long before he began studying status.
First he shares an email written by one of his undergraduate students, a woman named Pam:
Dear Dr. Pennebaker:
I was part of your Introductory Psychology class last semester. I have enjoyed your lectures and I'velearned so much. I received an email from you about doing some research with you. Would there be a time for me to come by and talk about this?
Pam
Now consider Pennebaker's response:
Dear Pam -
This would be great. This week isn't good because of a trip. How about next Tuesday between 9 and 10:30. It will be good to see you.
Jamie Pennebaker
Pam, the lowly undergraduate, used "I" many times, while Pennebaker didn't use it at all.
Now consider this email Pennebaker wrote to a famous professor.
Dear Famous Professor:
The reason I'm writing is that I'm helping to put together a conference on [a particular topic]. I have been contacting a large group of people and many have specifically asked if you were attending. Iwould absolutely love it if you could come... I really hope you can make it.
Jamie Pennebaker
And the return email from Famous Professor:
Dear Jamie -
Good to hear from you. Congratulations on the conference. The idea of a reunion is a nice one ... and the conference idea will provide us with a semiformal way of catching up with one another's current research.... Isn't there any way to get the university to dig up a few thousand dollars to defray travel expenses for the conference?
With all best regards,
Famous Professor
Pennebaker says that when he encountered these emails he was shocked to find that he himself obeyed this rule. He says he thought of himself as a very egalitarian person, and assumed he would never talk to people differently because of their status.
In fact, since this article first ran, Pennebaker has used his big data computer analysis to look at a wide range of new questions.
He's become a kind of literary detective, using the program to determine if a lost play was written by Shakespeare. (Results of that search should be published soon.)
He's also trying to figure out if function words can predict students' performance in college through an analysis of 25,000 admissions essays.
And he published an entire paper on the use of the filler words — um, like, uh, I mean and you know. One of the things that he found was that the use of these words — in addition to their function of annoying older people — was associated with conscientiousness.
Pennebaker has several other projects underway as well — using our simplest words as a window into our souls.
Fascinating stuff - I recommend the whole article

23 September 2014

Marrying Mr Darcy - your time to shine

Very cool game I had to share. I confess it's sitting on my kitchen bench waiting to be opened - I can't wait.
Card game: Marrying Mr. Darcy.
Based on Jane Austen’s classic novel “Pride and Prejudice.” 2-6 players.


Each player Each player selects a heroine. Each heroine has a defining characteristic or special ability that allows for different strategies during play.




The Suitors are the six potential husbands inMarrying Mr. Darcy. Each suitor has different ideas of what sort of wife they are looking for. You must meet a Suitor's requirements before he will consider proposing to you.
Events from Pride and Prejudice, such as the Netherfield ball or Visiting Pemberley, instruct players on how their turn will proceed. The game will change each time you play depending on when events occur in the deck. For example if Mr. Bingley leaves for London early in the game, chances are good he will return to Netherfield and be available to marry. If he leaves near the end of the game, there could be one less suitor available to everyone.







Character cards can be used in a variety of ways. As the game begins, you are most concerned with earning points and building your Heroine's character to make yourself attractive to the best suitors possible. 

And this is where is sounds like it gets fun. 

As the game proceeds, you might become more concerned with making other players less attractive to suitors you are interested in, or in concealing cards to help secure your chances of a finding a good husband.
Not only that but there are cunning cards as well, these can be used to place attacks on the other players.

Perfect time to use: I anticipate a gathering of girlfriends and a couple of bottles on wine :)


11 August 2014

Transformers robots in disguise

Some very cool advances in technology I thought I'd post on today.

1. Origami Robots:
These crazy self-folding/self-constructing robots are inspired by Origami.
Check out the video.
Prof Wood, who is also part of Harvard's Wyss Institute for biologically inspired design said there were a huge number of applications for devices that self-fold.
"Imagine self-deploying structures - maybe shelters or structures for space exploration or for satellites," he told BBC News.
"Things where the logistics are difficult, like humanitarian aid in war zones."  "
2. Computer Chip full of artificial neurons.
Computer are fast when it comes to a lot of calculations, but there are some things the human brain can do better, but it maybe we are about to be outstripped.
I'm going to give a longer quote here: "Part of the reason is that both the architecture and behavior of neurons and transistors are radically different. It's possible to program software that incorporates neuron-like behavior, but the underlying mismatch makes the software relatively inefficient. 
   A team of scientists at Cornell University and IBM Research have gotten together to design a chip that's fundamentally different: an asynchronous collection of thousands of small processing cores, each capable of the erratic spikes of activity and complicated connections that are typical of neural behavior. When hosting a neural network, the chip is remarkably power efficient. And the researchers say their architecture can scale arbitrarily large, raising the prospect of a neural network supercomputer.


Conclusion: Together these things give the Transformers. Maybe one day we really will see Bumblebee and Optimus Prime - the thinking self-constructing robots of fiction could be made real.




22 July 2014

Word Crimes

Have you heard of Weird Al Yankovic? If you haven't now the time to find out :)

He does marvellous parodies of popular songs. This one has to be my favourite  - and I'm sure all the other writers and editors out there will agree with me :)




Parody of Blurred lines by Robin Thicke

18 July 2014

Ah-choo


Sorry - no real post this week. I've got a cold and my brain isn't up to it.


08 July 2014

War art

I read a fascinating article on the BBC, it's about the painter Christopher Nevinson. What's interesting is the way this artist's view of war changed the longer he was there. The writer ties it to his own experiences as a war correspondent, which is also fascinating. War changes people there is no doubt, but this is such a visual representation of that change.


This picture was done in 1915. All sharp angles and energy. It's modern and clean. It's true one of the soldiers is dead, but he's not the focus and the angles oddly dehumanise.













Compare the above to this, faceless, nameless real men lying cast aside in a muddy wasteland. There is nothing that suggests hope or energy or even a reason for the deaths that the viewer.  

 I strongly recommend reading the article.