25 ways to F*** with your characters (or building conflict one cruelty at a time).
As storyteller, you are god. And to be frank, if you want the story to be interesting, you’re not a particularly
nice god. After all if life is nothing but a pretty, sunny day in the park, without even a hint of rain clouds in the distance - well, that's just not very exciting to read is it? With that in mind I rather liked this list:
1. Your Proxy: The Antagonist
Gods have avatars, mortal or semi-mortal beings that exist on earth
to embody the deity’s agenda. Avatars — be it Krishna, Jesus, or the
Stay Puft Marshmallow Man — are the quite literal
hand of god
within the material plane. And so it is that the antagonist is the
avatar of the storyteller, at least in terms of fucking with the other
characters. A well-written and fully-realized antagonist is your proxy
in the storyworld who steps in and is the hand holding the garden trowel
that continues to get shoved up the protagonist’s most indelicate
orifice. The antagonist stands actively in the way of the protagonist’s
deeds and desires.
2. The Mightiest Burden
The audience
and the character must know the stakes on the
table — “If you don’t win this poker game, your grandmother will lose
her beloved pet orangutan, Orange Julius.” But as the storyteller, you
can constantly adjust those stakes, turning up the heat, the fumes, the
volume until the character’s carrying an Atlas-like burden on his
shoulders. The world’s fate suddenly rests in his hands. Character fails
at his task and he loses his wife, his family,
and all the
nuclear missiles in the world will suddenly launch. In unrelated news:
Orange Julius is the best name for an orangutan ever. Go ahead. Prove me
wrong. Show your work.
3. Never Tell Me The Odds
Impossible odds are a powerful way to fuck with a character. “It’s
you versus that whole army of sentient spam-bots, dude. And they’ve got
your girlfriend.” It certifies that the task at hand is an epic one, and
is the dividing line between hero and zero. Confirming heroism means
beating those odds. Confirming mortality means falling to them. Note
that a character doesn’t always have to beat the odds. Failure is an
option.
4. Torn Between Two Horses
Drop the character smack dab between two diametrically opposed
choices. A character is torn between a love for her country and a love
for her family. She’s torn between her obsessive devotion to science and
her religious upbringing. She’s torn between saving the life of Orange
Julius the genetically-modified super-orangutan or giving all the
world’s children infinite ice cream. Okay, maybe not that last one.
Point is, tie your character to two (or more!) difficult choices, and
let those horses run like motherfuckers.
5. Life On The QT, The Down-Low, The No-No-Nuh-Uh
Give the character an untenable secret life: a forbidden romance, a
taboo, a transgression. Confirm that the revelation of this secret life
will destroy her. “As soon as they find out you’re really an android,
Mary, I can no longer protect you.” The character must constantly
protect her secret life, must constantly work against revelation. And
you as storyteller will constantly threaten that, won’t you? Because
you’re evil.
6. Deny Success With Speedbumps, Roadblocks, Snarling Tigers
This one?
So easy. Whenever your character reaches for That
Thing He Wants (a girl, a cookie, world peace, a leprechaun’s little
hat), slap his face. Throw a tiger in his path.
Chop off his hand.
Thwart his every grope for the brass ring. That said, don’t let your
story become torture porn. A character needs smaller iterative successes
to match the longer, larger failures. “I didn’t get the leprechaun’s
hat, but I got one of his little shoes. We can use it to track him.”
7. Go Down The “Do Not Want” Checklist
You frequently hear that a character is defined in part by what he
wants, but you will find it useful to take the opposite tack, too. Take
your character. Dangle that poor fucker by the ears. Give him a good
look-over and pick, mmm, say, five things he
does not want.
Outcomes he fears. He doesn’t want his wife to leave him. He doesn’t
want to die young. He doesn’t want to have his penis stolen by wizards.
Now,
your job, as
Evil Mastermind Storyteller is to constantly put the character in danger of these outcomes coming true.
8. A Victory That Tastes Of Wormwood
An old classic: “We finally got the leprechaun’s hat! Ha ha, now
we’ve the little basta — OH MY GOD THE HAT IS FILLED WITH BEES.”
Die Hard
has exquisite false victories. John McClane succeeds in calling the
authorities and ultimately ends up causing a bigger shitstorm as a
result.
9. Storyteller As Robber Fly
Everybody has something they love. Identify those things. Then take
one away. Or more than one! “Sorry, dear character, in the fire you lost
your house, your husband, and your mystical
manrikigusari given to you by your immortal sensei.” You have a choice, here, of paths, a divergence of “lost now” and “lost forever.”
Lost now intimates the story can continue, and in fact, the reclamation of lost things is a story unto itself.
Lost forever moves the conflict inward, where a character must learn to deal with that loss.
10. Tickle Them With A Ticking Clock
If you ever wish to squeeze my heart and cause my blood pressure to
build so that my brain is smothered by swollen arteries, give me a
ticking clock time limit in a video game.
Freaks me out. Do
that to your character. Throw him, his goals, his story, between the
turning gears of a ticking clock. “You have one week to save Orange
Julius from the leprechaun cult. After that?
He becomes one of them.”
11. Beat The Donkey Piss Out Of Them
Again we call upon John McClane, who ends up basically sticking a gun to his back
in his own blood at the end of
Die Hard. A simple way of dicking with your character is to hurt them. Again. And again.
12. Shot Through The Heart, And You’re To Blame
That being said, a broken jaw, shattered foot, or stapled labia has
nothing
on the betrayal by a loved one. Maybe it comes down to a simple, “I’m
leaving you in this, the moment you need me most,” or maybe it’s, “For
your own good, I’ve alerted the police. They’re on their way. I’m so
sorry. Now hand me the orangutan.” However it shakes out, the treachery
of a loved one is a deeply twisting knife.
13. Shattering Lives With Your Story Hammer
Think about all the pieces of the puzzle that add up to a picture of
“you.” Now, do the same for your character. Imagine all those
identifiers: lover, father, friend, sheriff, amateur chef, jazz fiend,
leprechaun hunter. Now, break the puzzle apart. Throw away most of the
pieces. Calamity and cataclysm rob the character of his fundamental
identifiers. Force him to question who he even
is anymore. What impels him forward? How does he rebuild?
What is rebuilt?
14. Shatter Their Preconceived Notions
A deeper, more internal version of the last: take what the character
thinks she knows — maybe about her family, her government, her childhood
— and throw that paradigm out on its buttbone. The character’s
comprehension of events and elements has been all wrong.
And not in a good way. The character must respond. Must act. Can’t just go on living like everything’s the same.
15. Motherfucking Love Triangle
The love triangle. Never a more hackneyed, overwrought device — but,
just the same, a device that works like a charm if invoked with skill
and nuance. Becky loves Rodrigo and has since they were young. But
Orange Julius vies for her attention and Rodrigo is off fighting the
Spam-Bots in the Twitter War of 2015. And Orange Julius is one sexy
orangutan.
Who does she choose? Swoon! You needn’t stop at
three participants. What about a love rhombus, aka the “lovetangle?”
Point is, this is a more specific version of forcing the character into a
difficult choice. Do it right and the audience will be right there with
you, wearing their shirts, TEAM RODRIGO or TEAM SEXY ORANGUTAN. Gang
wars in the streets.
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